Features:
- Auto Farm
- Collect Fruits
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "Rock Fruit FROG HUB v1", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
local Section = Window:MakeTab({
Name = "Script"
})
local toggleButtons = {}
local activeConnections = {}
local function removeToggleButton(name)
if toggleButtons[name] then
toggleButtons[name]:Destroy()
toggleButtons[name] = nil
end
end
local function createAutoFarmToggle(name, modelName)
removeToggleButton(name)
toggleButtons[name] = Section:AddToggle({
Name = name,
Default = false,
Callback = function(Value)
if Value then
activeConnections[name] = game:GetService("RunService").Heartbeat:Connect(function()
local player = game.Players.LocalPlayer.Character.HumanoidRootPart
for _, v in ipairs(game.Workspace.Mob:GetDescendants()) do
if v:IsA("Model") and v.Name == modelName and v:FindFirstChild("HumanoidRootPart") then
local JN = v:FindFirstChild("HumanoidRootPart")
if JN and player and v.Humanoid.Health > 0 then
-- Teleport 11 studs above NPC's head and point towards the floor
local targetPosition = JN.Position + Vector3.new(0, JN.Size.Y/2 + 11, 0) -- Adjust to NPC's head position + 11 studs up
player.CFrame = CFrame.new(targetPosition, targetPosition - Vector3.new(0, 1, 0))
wait() -- Wait briefly (default interval)
end
end
end
end)
else
if activeConnections[name] then
activeConnections[name]:Disconnect()
activeConnections[name] = nil
end
end
end
})
end
local function populateDropdown()
local options = {}
for _, v in ipairs(game.Workspace.Mob:GetDescendants()) do
if v:FindFirstChild("HumanoidRootPart") then
table.insert(options, v.Name)
end
end
return options
end
local function populateNpcDropdown()
local options = {}
for _, v in ipairs(game.Workspace.npcClick:GetDescendants()) do
if v:FindFirstChild("HumanoidRootPart") then
table.insert(options, v.Name)
end
end
return options
end
Section:AddDropdown({
Name = "Select Mob to Auto Farm",
Default = "",
Options = populateDropdown(),
Callback = function(selectedMob)
createAutoFarmToggle("Auto Farm " .. selectedMob, selectedMob)
end
})
Section:AddDropdown({
Name = "Select NPC to Teleport",
Default = "",
Options = populateNpcDropdown(),
Callback = function(selectedNpc)
local player = game.Players.LocalPlayer.Character.HumanoidRootPart
for _, v in ipairs(game.Workspace.npcClick:GetDescendants()) do
if v:IsA("Model") and v.Name == selectedNpc and v:FindFirstChild("HumanoidRootPart") then
local JN = v:FindFirstChild("HumanoidRootPart")
if JN and player then
-- Teleport 11 studs above NPC's head and point towards the floor
local targetPosition = JN.Position + Vector3.new(0, JN.Size.Y/2 + 11, 0) -- Adjust to NPC's head position + 11 studs up
player.CFrame = CFrame.new(targetPosition, targetPosition - Vector3.new(0, 1, 0))
end
end
end
end
})
Section:AddToggle({
Name = "Collect Existing Fruit",
Default = false,
Callback = function(Value)
if Value then
activeConnections["Collect Existing Fruit"] = game:GetService("RunService").Heartbeat:Connect(function()
local player = game.Players.LocalPlayer.Character.HumanoidRootPart
for _, v in ipairs(game.Workspace.Fruits:GetChildren()) do
if v:IsA("Tool") then
player.CFrame = v.Handle.CFrame
end
end
end)
else
if activeConnections["Collect Existing Fruit"] then
activeConnections["Collect Existing Fruit"]:Disconnect()
activeConnections["Collect Existing Fruit"] = nil
end
end
end
})
Section:AddToggle({
Name = "Enlarge HumanoidRootParts",
Default = false,
Callback = function(Value)
if Value then
for _, v in ipairs(game.Workspace.Mob:GetDescendants()) do
if v:FindFirstChild("HumanoidRootPart") then
local HRP = v:FindFirstChild("HumanoidRootPart")
HRP.Size = Vector3.new(50, 50, 50)
HRP.Transparency = 0.5
HRP.Color = Color3.fromRGB(255, 255, 255)
HRP.Visible = true
end
end
end
end
})
Section:AddToggle({
Name = "Equip All Tools",
Default = false,
Callback = function(Value)
if Value then
activeConnections["Equip All Tools"] = game:GetService("RunService").Heartbeat:Connect(function()
for _, v in ipairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
v.Parent = game.Players.LocalPlayer.Character
end
end
end)
else
if activeConnections["Equip All Tools"] then
activeConnections["Equip All Tools"]:Disconnect()
activeConnections["Equip All Tools"] = nil
end
end
end
})
local function autoSkillAttack()
activeConnections["Auto Skill Attack"] = game:GetService("RunService").Heartbeat:Connect(function()
-- Check if the player has any tool equipped
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if tool then
-- Get the equipped tool's name and fire server actions for {"x", "z", "c", "v"}
local toolName = tool.Name
for _, skillKey in ipairs({"x", "z", "c", "v"}) do
local args = {
[1] = toolName, -- Use the equipped tool's name
[2] = skillKey,
[3] = game:GetService("Players").LocalPlayer.PlayerGui.HUD.MobileSkill
}
game:GetService("ReplicatedStorage").Remote.Action:FireServer(unpack(args))
end
end
end)
end
Section:AddToggle({
Name = "Auto Skill Attack",
Default = false,
Callback = function(Value)
if Value then
autoSkillAttack()
else
if activeConnections["Auto Skill Attack"] then
activeConnections["Auto Skill Attack"]:Disconnect()
activeConnections["Auto Skill Attack"] = nil
end
end
end
})
-- Initialize the UI library
OrionLib:Init()
loadstring(game:HttpGet("https://raw.githubusercontent.com/ItzzMoony/Test/main/negative%20yield%20by%20m0onyy",true))()
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